The thrower throws bones, and two numbers, appeared upwards after a stop of bones, make deciding number in the sum. If the "thrower" throws out 7 or 11 is advantageous deciding at first throw, named pass or natural that is the player wins. If he throws out crap (in the sum - 2, 3 or 12) or losing deciding, named miss out, then the player loses, but keeps the right to continue game. If he throws out in the sum - 4, 5, 6, 8, 9 or 10 - these sums refers to point. It does not mean loss or a prize for the player.
Keeping the craps rules the player tries to receive craps repeatedly before seven drops out. If it is possible to him, the throw also receives the name "pass" - it is a prize. If instead of repetition there is a seven, then it is "crap" - failure, and the player makes a loss. When a "thrower" does not throw out the point, the bones pass to the following player to the left of him according to the craps rules. He becomes a "thrower". The thrower also has the right to transfer bones to the following player after pass, if that player wishes so. The craps rules give the right to refuse throwing bones and to transfer them further.
The first throw of the player refers to come out. Stickman (the dealer, the croupier) suggests the players standing around the table to throw bones clockwise. There are craps rules of throwing bones and the player should follow that the throw has been included: the player should throw bones, to an opposite wall of a table as further as it is possible.
Both bones should rush one hand of the player simultaneously. One of bones should touch an opposite wall of a table. The thrower should make rates.
The most widespread rates for the beginning are Pass Line and Don't Pass Line. When you hear, how Stickman (the dealer, the croupier) declares, "Come out roll", it means the beginning of new game, and you can make rates, or it can be your turn to throw bones. In various casinos, the maximal sizes of rates differ from each other. The situation is the same with the payment rules of a prize.
Various variants of rates.
At the rate on "come out" it is necessary to guess what number drops out after the first throw of the player. The rate on "come" is a rate that the following first throw will be advantageous.
At the rate on a pass line you win if on the sum of two sides receive figures 7 or 11 and lose in case of combinations 2,3,12. If combinations 4,5,6,8,9 or 10 drop out to win the sum equal put, this number should repeat at the subsequent throws of bones before loss 7.
Don't Pass Line - you win in case of combinations 3 or 12, lose - at 7 or 11, and the rate is cancelled, if drops out 2. If combinations 4,5,6,8,9 or 10 you win drop out in the event that at the subsequent throws of bones 7 drops out earlier, than this number will be repeated.
Big 6 / Big 8
For this rate, it is necessary for you to place chess pieces in zones Big 6 or Big 8. If you put chess pieces on Big 6, you win the sum equal put, each time at loss 6. If you put chess pieces on Big 8, you win the sum equal put, each time at loss 8. In both rates, you lose if seven drops out. In many cases you can understand whether you are in a prize or in loss in the rates marked above only after bones are thrown. Except for these rates, we also offer other rates to make your game more interesting and alive. We represent them below.